Blazblue in the 3DS

Blazblue Continuum Shift 2 3DS is one astonishing port of a classic, but before explaining why this a gem, let me briefly tell what is Blazblue.

Blazblue is a 2D fighting game that targets an specific demographic. One that you would call a niche group as the game chooses to use an anime art style that is able to fully represent a bombardment of punches and projectiles in a fashonable way.

While this art style has become more common in the last few years it has yet to truly become mainstream as Street Fighter or Tekken that choose a semi-realistic art style. The anime-esque look while certainly attractive, it puts off the average consumer.

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Gameplay on the other side has the same impact as its art. The gameplay is one frantic, fast paced combat that relies on a multitude of combos and mechanics that seem impossible to replicate to the average Joe, and make no mistake this franchise has earn this reputation for a reason. In order to truly master a character you need to spend weeks training with single character and even then you are only grasping their moveset in a competent state.

Blazblue Continuum Shift is the sequel to the acclaimed title Blazblue Calamity Trigger. Taking place right after the events of the previous one, it follows an interesting plot that while not wholly original is very good in what it does. The story presents itself in a visual novel style and offer branching decisions that bring different story paths that are often non-canon and show a quirky event that may or may not make you laugh as they show the personalities of its characters in extremely comedic situations. The characters follow the usual anime tropes and don’t stray far from them but that doesn’t mean they aren’t enjoyable. Every character has a distinctive personality that makes them stand out in their own and that added with a highly distintictive combat creates a fighter that you care for and really enjoy controlling (nobody dare say nothing about Noel Vermillion, she’s the best).

Now with that out of the way, let’s get into the port to the 3ds.

Blazblue Continuum Shift 2 3ds is a port that came out in 2011.

Make no mistake, this might just be a simple port that brings nothing original but let’s remember that the original title came out in the ps3 and xbox 360 in HD , and Aksys ported it into a tiny handheld with old components along with all of the game’s original content along with dlc. This port was and still is astonoshing to this day. Yes it might not be a looker, but the mere reality of playing such title in the 3DS was amazing. The controls are responsive, the visual sprites still look great and the sound while in lower quality still fantastically bombastic, and all this was done without any missing content.

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Such a great title, yet it fail to top the charts. According to vgchartz.com, it merely achieved around 110,000 copies sold worldwide. This lack of sales was dissapointing, more when comparing it to its direct competitor Street Fighter IV 3D which sold more than a one million copies.

This lack of sales could be related to the niche group of people that it was marketing as the 3DS was still in its infancy and the market wasn’t there, the multitude of fighting games being released and announced at the same time. Who knows, maybe this title wasn’t meant to be a success. Who knows, maybe it was all the reasons said.

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But let’s at least take notice of it, of the effort that the developers took in creating and porting this title, who spent thoudands of hours creating an experience that would make people happy and hhappy they did, for at least they made one customer a fan.

In the meantime, let’s wait anxiously for the port of Blazblue Central Fiction to the Nintendo Switch, another port that will bring all of its original content along with the totality of the dlc, and hopefully making thousands of new customers experience its thrills.

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